Simone de Rochefort, Senior Video Producer at popular gaming website Polygon, is a certified Horse Girl. Needless to say, I was delighted when she recently asked me to appear in a video about video game horses and why so many games get them wrong.
Read MoreOutside of the genre of “horse games”, there are plenty of games in which one or multiple horses are a secondary feature. The horses in games like The Witcher, The Legend of Zelda, Assassin’s Creed or Red Dead Redemption have varying depths of gameplay and serve purposes such as being a means of transport, an important Non-Playable Character or one of many collectible items. Broadly speaking, most implementations of horses in video games fit into one of two categories: Companion Horses and Collectible Horses.
Read MoreI am convinced that putting the focus on horses as a theme and setting and making a solid, well-executed game are not mutually exclusive. Or at least, they shouldn’t be. And while I would do many things for a good stable management game, that is far from the only genre in which a good horse game could be made.
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