Equinox: Homecoming combines dark mystery with horse-focused gameplay into one of the most promising new game announcements our genre has ever seen. Let’s have a look at the announcement trailer and dive into some juicy behind-the-scenes insight for how this game is getting made and why it took so long for someone to realize this potential.
Read MoreToday we get to look at two recently released horse games that may have flown under your radar.
Both of these games came to my attention because their creators used the TMQ communities to find interested players. They might not fulfill every horse game dream you’ve had, but they’re sure worth a look if you’re willing to try something new and support independent developers at a very affordable price tag.
Read MoreHow do horses live? What does a stable look like? Splendid barn aesthetics are nice to have for humans, but what horses really need are the so-called three Fs: Friends, Forage and Freedom. Today I want to have a look at what meeting those needs looks like and how horse-focused media can play an important role in education and normalization when it comes to the question of “What should a cool, fancy, high quality stable look like?”
Read MoreWindstorm: The Legend of Khiimori is live on Kickstarter now! I would tell you more about what that means for the game and kinds of rewards you can get, but honestly, the campaign page speaks for itself and deserves a look whether or not you plan to back!
Read MorePart of my joy in writing these reviews comes from telling you in excruciating detail about the games you don’t already know and care about. This game has 11 reviews on Steam in total, so I can actually add relevant insight here – and I personally was very interested in this game considering the history of its franchise.
Read MoreI’ve made no secret of the fact that I both adore Stardew Valley but also find its horse incredibly underwhelming. It turns out that a recent conversation invigorated someone else in their long-held belief that the Stardew Valley horse could be so much cooler: Over on the Punished Backlog blog, Amanda Tien dives into the many ways in which mechanical and emotional depth could be added to our sadly underdeveloped pixel horse.
Read MoreFrustrated once again by indie game developers’ over-reliance on the massively flawed Horse Animset Pro, I have taken to Reddit like a proper “angry person online” and wrote a deep dive aimed at gamedevs on the gamedev subreddit showcasing why I can’t really recommend people use the most popular animated horse asset.
Read MoreA PlayStation 5 game by the name of Horses 2025 has recently appeared on the PlayStation Store. A Cinematic Trailer was posted today via the official PlayStation YouTube Channel. Let’s take a look at why I have serious doubts about the legitimacy of this listing and why I consider it highly unlikely that anyone will get a quality experience out of this.
Read MoreA new release of an old horse game is raising suspicions in the community: Let’s take a quick look at what we know so far, and why you might be better off saving your money
Read MoreThe year is coming to a close, and TMQ regulars know what that means: it’s time to dive into statistics, look back at highlights and share some reflections on the past, present and future. Let’s look at the numbers, achievements and highlights.
Read MoreMy Horse: Bonded Spirits first caught my eye (and ire) when its CG-rendered announcement trailer released in Spring 2023. Today we’re looking at the actual game: What fresh ideas it brings to the table, what it offers in terms of content, how that compares to similar available products and of course: how the actual release compares to that initial trailer.
Read MoreUnbridled: That Horse Game is an independently developed work-in-project horse game. After an extended period of Closed Beta testing with Patreon backers, developer Mindev Games has now announced their Early Access release date on Steam for February 19th 2025.
Read MoreI was invited to a brand new podcast called You Are Error, hosted by games journalist Nathan Grayson for Aftermath. Nathan and I talked about some of the many ways in which mainstream video games keep dropping the ball when it comes to including horses and why I’m sure that the horse game audience is bigger than anyone realizes and has a lot of potential.
Read MoreI was a speaker at Devcom 2024 in Cologne, giving a presentation on my horse game work. The recorded talk is now available on YouTube!
Read MoreA cute, somewhat silly little game that tackles the “horse game where you actually play as a horse” concept, which is remarkably rare in our niche. As of November 22nd, after only a few months of solo development, ROAM is now available on Steam for around 5 €/USD!
Read MoreHorse World Online is a free to play browser game about training and breeding horses. This month, the game celebrates its 20th anniversary, giving us an excellent opportunity to dive into a bit of living horse game history with its developers, and take a look at what running a profitable browser game can look like in 2024.
Read MoreI was recently interviewed by renowned games journalist Stephen Totilo about my horse game work, including my involvement in the upcoming Windstorm: The Legend of Khiimori.
Read MoreStatic, image-based browser games may seem like a relic of the distant past and the early internet to the games industry at large, but in the horse game niche, this medium is going strong. Today we’re having a look at My Horsez: A Dutch Browser game that launches internationally this week after long-running success in its home country.
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