Equestrian the Game is a mobile game about owning, training and breeding horses. Kavalri Games’ co-founder and CEO Molly Ericson sat down for a call with me to discuss some critical learnings about making free-to-play games and how to handle players and their feedback, about what’s left in store for ETG and what we can expect from Kavalri games in the future.
Read MoreHorse Animation is really hard, I know. The purpose of this article is to summarize some common issues and provide helpful resources for how to do better. While I’m coming from a game dev perspective, I hope these tips and guides can also be useful to anyone animating horses for other media such as film or TV.
Read MoreThis article is aimed at game developers who want to include horses in their games without making the same couple of basic mistakes that make equestrians cry.
I’m trying to keep this text as accessible as possible for people without prior knowledge of horses and equestrianism. The intention is to give game creators a starting point for further research and some ideas for how to add a bit of depth, variety and authenticity to their portrayal of horses.
Read MoreThere’s a brand new animated horse model available for Unreal Engine, and it looks like the best game-ready horse model I’ve seen to date. Let’s take a brief look.
Read MoreRival Stars Horse Racing is something of a rarity in our niche: it’s a polished game aimed at adult players, that’s generally well received and getting regular content updates. For the game’s five year anniversary, I sat down for a call with PikPok CEO Mario Wynands in order to talk about the game’s history, its position in the horse game market and why it takes different approaches to different platforms.
Read More“By the 1990s, games were predominately designed with young male players in mind, featuring macho-adrenaline themes like violence, guns, and military simulations. Having never made a video game before, childhood friends Craig Laughton and Andrew Niere decided to do something different from other Australian studios by developing a horse riding game for girls.”
Read MoreFoxie Ventures’ Founder and Director Dineth Abeynayake and Product Manager Steven Ready took some time before the release to show me a preview of what their newest game would offer, and to answer a few questions about Star Equestrian’s development and its future.
Read MoreGamescom 2022 in Cologne was an exciting event and meeting the team of Korion Interactive was one of my highlights: I turned to find about five people in matching Moorhuhn T-shirts standing behind me basically going “Hi, we’re so excited that we found you, we love The Mane Quest and we’re making horse games now.”
Read MoreI’ve been eagerly following the development of The Ranch of Rivershine ever since solo game creator and TMQ community member Éloïse Laroche first announced she’d be tackling the horse game genre. Today, Éloïse releases a playable Demo for The Ranch of Rivershine on Steam. Let’s dive deeper into how she’s been building the Cozy Bee Games brand and business, and what new challenges she’s facing with her newest project.
Read MorePopular Animated Horse Asset Pack Horse Animset Pro by Malbers Animations has become a bit of a thorn in my side, as someone who always keeps an eye out for new games that include horses. From its initially completely wrong walk animation to its current issues with wobbly bendy forelegs, the suboptimal asset pack is the direct cause for many game horses looking sort of wrong. With the release of Horse Herd by 3D Bear last month, it looks like HAP is getting some much-needed competition in the animated horse asset market.
Read MoreThis article is an add-on to my recent post about upcoming Indie Horse Games: These tips were compiled while gathering info on upcoming games and noticing a few common areas of improvement. They don’t necessarily only apply to horse games but I do see it in almost every new horse game project launched by new creators without industry experience.
Read MoreEquestrian the Game was just released in Europe will be out worldwide in May 2022. I thought this was a fantastic opportunity to catch up with Molly Ericson and share some insights with you all about what the work on ETG has been like and what is next in store for the team at Kavalri Games.
Read MoreAstride is a horse game inspired by Scandinavian environments and horse breeds currently on Kickstarter. I’ve been watching the project with both excitement and a bit of scepticism throughout, so the crowdfunding launch is the perfect opportunity to take a closer look – and to have a chat with Raidho’s Co-Founder and Lead 3D-Artist Mathilde Kvernland.
Read MoreIt’s been over two years since I talked to former Product Owner Nika Bender about the making of SSO – I’m thrilled to give you all some delicious new insights. This time, I had two absolutely wonderful calls with two of the core people behind developing and managing Star Stable Online: Game Director Stacy Place and CEO Johan Sjöberg.
Read MoreSolo game creator and TMQ Community member Éloise Laroche is officially announcing her newest project today: The Ranch of Rivershine is a horse ranch management game headed for a Steam release.
Anyone who follows Éloise’s Twitter or the gamedev channel on our community discord has already seen glimpses of the work in progress, but here is our first official trailer:
Read MoreI’ve been meaning to give you all a look into the creation of Rival Stars Horse Racing ever since I first got in touch with the team for a review key in June 2020. I’m more than happy to finally present you all with some insight – just in time for the game’s much-anticipated Jumping features being released on mobile.
Read MoreLead Designer and Prodcuer Michael Hengst contacted me right after I first announced the relaase of Horse Club Adventures. Now that I’ve played the game myself, I’m thrilled to give all of you some additional insight into how Horse Club Adventures was made, what we already know about its upcoming sequel, and what Michael thinks of the horse game genre in general.
Read MoreI sat down for a chat with Katrin Haase, has long years of experience making games for children at Markt + Technik. After the many frustrations that this company’s games has let me feel, I finally wanted to know: why do these games get made and how are they produced? And perhaps more importantly: how can they ever become better?
Join me for a fascinating insight into the world of low budget horse game production.
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