Posts tagged recommendation
Recommended: "The Horse In Stardew Valley Deserves Better. Here’s What ConcernedApe Could Try"

I’ve made no secret of the fact that I both adore Stardew Valley but also find its horse incredibly underwhelming. It turns out that a recent conversation invigorated someone else in their long-held belief that the Stardew Valley horse could be so much cooler: Over on the Punished Backlog blog, Amanda Tien dives into the many ways in which mechanical and emotional depth could be added to our sadly underdeveloped pixel horse.

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Recommended: Most animated horse assets you can buy are subpar in terms of anatomy and not good enough if your target audience includes "people who like horses"

Frustrated once again by indie game developers’ over-reliance on the massively flawed Horse Animset Pro, I have taken to Reddit like a proper “angry person online” and wrote a deep dive aimed at gamedevs on the gamedev subreddit showcasing why I can’t really recommend people use the most popular animated horse asset.

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Recommended: "The Problem With Red Dead Redemption 2’s Horse Testicles – 'There's Too Many of Them'"

I was invited to a brand new podcast called You Are Error, hosted by games journalist Nathan Grayson for Aftermath. Nathan and I talked about some of the many ways in which mainstream video games keep dropping the ball when it comes to including horses and why I’m sure that the horse game audience is bigger than anyone realizes and has a lot of potential.

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Recommended: Indie developers are trying to make horse games that don’t suck. It’s not easy

Earlier this year, I was interviewed by Cheyenne Macdonald for the tech and gaming site Engadget. I only just realized that Cheyenne ended up interviewing a handful of devs from the teams of Astride and Unbridled: That Horse Game and that the resulting article was published a few months ago!

I can only recommend having a look for yourself:

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Recommended: Australia’s Equestrian Games – An Interview with Riding Star creator Andrew Niere

“By the 1990s, games were predominately designed with young male players in mind, featuring macho-adrenaline themes like violence, guns, and military simulations. Having never made a video game before, childhood friends Craig Laughton and Andrew Niere decided to do something different from other Australian studios by developing a horse riding game for girls.”

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Recommended: The Mane Quest has been Featured on Several Podcasts to talk Horse Games and More

I’ve been invited to three different podcasts recently to discuss horse games, my work at The Mane Quest, and what I’ve learned about working in this niche. All three podcasts were fun, interesting conversations that I can recommend listening to even if you’re already familiar with my work in general.

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