The Horse Nerd’s Review of Elden Ring – How Torrent Satisfies Gameplay Needs but Fails at Horse Movement

I figured I might as well put together some impressions and opinions on the horse-like creature that you ride in Elden Ring. And then I got sucked in and am now 30 hours into it with no intention of stopping soon.

If you’re not interested in detailed analysis of horse animation, then you’ve come to the wrong website. But this is The Mane Quest and complaining extensively about how horse legs work or don’t work is what we do. Let’s begin.

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“We want to keep Star Stable Online relevant for the next 10 years” — Interviews with Game Director Stacy Place and CEO Johan Sjöberg

It’s been over two years since I talked to former Product Owner Nika Bender about the making of SSO – I’m thrilled to give you all some delicious new insights. This time, I had two absolutely wonderful calls with two of the core people behind developing and managing Star Stable Online: Game Director Stacy Place and CEO Johan Sjöberg.

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Horse Games That Should Exist – Vol III

We sometimes about “horse games” as if that term described a specific genre. In reality, while many classic horse games do fit into the farm buildup and simulation genre, the concept of “game that features horses prominently and has lots of mechanics relating to them” is not tied to that setup at all. In this article and the two previous volumes in this series, I try to broaden people’s horizons a little as to what could be cool horse games.

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8 Common Horse Mistakes I Want Game Developers to Stop Making

As a surprise to literally no one, I have a lot of thoughts on what the creators of games with horses in them could be doing better. Every horse game player has dreams and ideas and could start listing all the features that their ideal horse game would have in an instant. Let’s ignore the dream projects today and focus on a handful of fairly basic, relatively easily fixable* mistakes that horse game developers should really stop making.

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Game Announcement and Developer Q&A: The Ranch of Rivershine looks like the horse farm buildup game I’ve been waiting for

Solo game creator and TMQ Community member Éloise Laroche is officially announcing her newest project today: The Ranch of Rivershine is a horse ranch management game headed for a Steam release.

Anyone who follows Éloise’s Twitter or the gamedev channel on our community discord has already seen glimpses of the work in progress, but here is our first official trailer:

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"Most horse games lack visual polish" – Behind the Scenes of Rival Stars Horse Racing with Art Lead Victoria Smith

I’ve been meaning to give you all a look into the creation of Rival Stars Horse Racing ever since I first got in touch with the team for a review key in June 2020. I’m more than happy to finally present you all with some insight – just in time for the game’s much-anticipated Jumping features being released on mobile.

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Review: DreamWorks’ Spirit Lucky’s Big Adventure – A Promising Open World Game marred by a Thoroughly Frustrating User Experience

After some years of relative horse game drought, it’s quite astonishing that in Spring 2021, we got not one, but two moderately big horse games based on existing brands but with original worlds and gameplay. You already know I was quite fond of Horse Club Adventures despite some obvious flaws, so how does this one compare?

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AMA Session with the Lead Designer of Horse Club Adventures, June 17th on the TMQ Discord

I’m thrilled to announce that the TMQ Community will have its first ever developer AMA (Ask Me Anything)!

This Thursday, Producer and Lead Designer of Horse Club Adventures Michael Hengst will be answering all your questions about the recently released Horse Club game and its upcoming sequel.

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“You have to achieve a certain level of quality within your resources” – Michael Hengst Talks about the Development of Horse Club Adventures

Lead Designer and Prodcuer Michael Hengst contacted me right after I first announced the relaase of Horse Club Adventures. Now that I’ve played the game myself, I’m thrilled to give all of you some additional insight into how Horse Club Adventures was made, what we already know about its upcoming sequel, and what Michael thinks of the horse game genre in general.

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Review: Horse Club Adventures – A Wholesome Summer Retreat with Suboptimal Animations and Controls

Horse Club Adventures is a multiplatform adventure game created by Wild River Games under the Schleich brand. Like many games in this genre, Horse Club Adventures is aimed at young girls and promises exciting adventures, thrilling races and solving mysteries with the power of friendship. Let’s take a look at how well it lives up to these claims.

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“It’s like planning a vacation: you dream of the Maldives, but your ticket will only get you to the Netherlands” — Publisher Interview with Katrin Haase

I sat down for a chat with Katrin Haase, has long years of experience making games for children at Markt + Technik. After the many frustrations that this company’s games has let me feel, I finally wanted to know: why do these games get made and how are they produced? And perhaps more importantly: how can they ever become better?

Join me for a fascinating insight into the world of low budget horse game production.

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